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Good Luck: the Boardgame
GD Star RatingGood Luck: the Boardgame,
Good Luck: the Boardgame is a lightweight family-friendly game of considerable luck with a pinch of strategy.
The goal of the game is to collect as many points as possible. You achieve this by collecting hexagonal tiles with your tokens (called pawns). There are three different types of hexagonal tile on the board: blue (positive points), red (negative points) and green (Good Luck). Red and blue tiles each have a point value marked on them, whilst the green tiles have lucky clovers and no point value as such.
Each player starts out with three pawns and take turns rolling the dice. As expected, the amount you roll dictates how many places any one of your pawns can move along the board (single direction, towards the finish tile). The game proceeds in this Ludo-like manner throughout its entirety.
Dotted around the board are the Good Luck tiles, and initially resident on these are grey “guard” pawns. On each turn, players may choose to move one of their pawns or alternatively, they can move a guard pawn. However, this is only allowed if any player’s pawn is sharing a tile with a guard pawn.
Players collect tiles by moving their pawns; if the current player is the last to occupy a tile, moving their pawn to another tile wins the original tile, taking it out of play. Collected tiles are stashed against the player’s area and their value is aggregated at the end of the game. Any negative tiles have their value subtracted from the owner’s final score. This is where the Good Luck tiles come in. Every one of these owned counteract the lowest negative value tile owned. For example, one -10 tile is negated by a Good Luck tile, making it worth +10 instead.
Whether the mechanic is original or not, I couldn’t say. Certainly, I’ve not seen this particular flavour of token-moving board game before. As pointed out by Chris in the comments below, Good Luck is an almost exact copy of the 2005 physical board game That’s Life!. Of course game mechanics are copied all the time, but as you can see in this photo – bar the artwork – every part of the original has been unashamedly replicated with no credit given to the original creator..
Whilst the use of a dice is dull, there is a bit of strategy involved in making decisions as to which pieces to move and when.
The graphics, whilst not terribly exciting or even remotely thematic, are clean and functional. It’s a shame the developer didn’t use a strong theme to bring the game to life.
Should you be of the DICE+ persuasion (that superfluous Bluetooth gadget which allows you to throw a physical dice and have it interact with an iPad board game), you’ll be pleased to know that Good Luck fully supports integration with it.
My biggest complaint with this game is the lack of single player versus AI. I cannot understand why someone would develop a game for iPad (a single-user device, for the most part) and not include a single player mode. Sure, between 2 and 6 players can play Good Luck, but come on – how many gamers are going to team up with 5 others and all crowd around an iPad? Likewise, there is no online multiplayer, making Good Luck one of those games you’ll play once in a blue moon. The free version allows 2 players – should you wish to play with more, you’ll have to buy the full version.
4/10 Good Luck: the Boardgame is quite good fun. However, it can only be played with friends, sharing one iPad. Lack of single player and online multiplayer is a deal breaker for me. Interesting gameplay is let down by the dull theme.