Allies vs Axis

Published on April 9, 2013
By
Players:
1-2
Multiplayer:Pass n' Play
AI:Yes, three levels of difficulty
Universal App:No
Purchase for iPhone:None available. Buy an iPad now!
Purchase for iPad:
Allies vs. Axis
Price: $0.99
User rating:
GD Star Rating
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If you’ve ever wanted to stage World War II as a two player game looping for what feels like forever around a modified Monoplay board, Allies vs Axis is the game for you!

AlliesVsAxis01 500x375 Allies vs Axis ipad screenshot

Gameplay

Built on what looks to be a gutted Monoplay board, Allies vs Axis suffers from the same horrible mechanic that the classic property game does – your actual opponent isn’t your enemy, the dice are. Well, in this case the spinner, but you get the idea.

Every turn you spin the wheel and move that many spaces forward. Occasionally you can decide to pay money to move one space forward or backward from where you land, which can help keep you out of a country you don’t want to visit just yet. If the space you end up on hasn’t been claimed by either player, you can negotiate with money or place infantry to gain control. Landing on countries you already control allow you to place reinforcements on that country, or you can spend your turn buying more units for your army, or you can simply pass.

AlliesVsAxis02 500x375 Allies vs Axis ipad screenshot

When landing on an opponent’s controlled country, you immediately lose 30% of your defensive power in army units. If you don’t have enough units to lose, you’re imprisoned and lose three turns, unless you pay to get out of jail early (sound familiar?). Otherwise, when you land in enemy territory you can attempt to knock your opponent out of the region by matching or overwhelming the forces they’ve placed there. If you manage to take out all the enemy troops in a country, you can then place your own forces there and gain control.

This cycle of spinning the spinner, moving, deploying and fighting continues until one person slowly loses troops and territory to the point of no recovery and begins the endless spiral into utter defeat. Before the game starts players can select which end game conditions need to be met, which can include one player losing all of their controlled countries, losing their main country, being imprisoned 3 to 5 times, or whenever the 100th turn (oh my god) is taken. Whichever condition you set, the end game is likely to be as painful as any Monoplay game ever played, where you can see your slow death approaching every turn with little to no hope of a cure on the horizon.

AlliesVsAxis03 500x375 Allies vs Axis ipad screenshot

Implementation

The art in this game isn’t anything to write home about, but for a $0.99 app, it’s not horrible. Touch areas are large and spread out, making them difficult to miss or accidentally hit. The interface is bright, colorful, and clear, though there could be more support text to explain functionality. Troop deployment is simple enough and when it comes down to it, that’s all you really need to do in this game, aside from spin the wheel. The AI increases its agression with each difficulty level, deploying more wisely as you play harder AIs, which is really all you can say about that.

Verdict

Allies vs Axis is a few tedious hours of your life packaged into a game where you spin the spinner and hope you avoid landing on the Go To Jail – oops – Germany space. How you allocate your troops and money as you move about the board does have some say in whether or not you come out on top, but in the end, it really falls to where you land each pass through enemy territory. It all boils down to the fact that if you want to spend your money on a war game, you should probably spend it on something with a bit more strategic play, like The Battle for Hill 218.

Allies vs Axis, 7.4 out of 10 based on 5 ratings

Review By: Tiffany Ralph

Tiffany's obsession with table top gaming can be examined further in her weekly column, Board Stiff, where she writes about board games played in the physical realm. You can also find her at BoardGameGeek.com, most likely browsing the Geeklists and looking for where to spend her rent next.
Players:
1-2
Multiplayer:Pass n' Play
AI:Yes, three levels of difficulty
Universal App:No
Purchase for iPhone:None available. Buy an iPad now!
Purchase for iPad:
Allies vs. Axis
Price: $0.99
User rating:
GD Star Rating
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Share this review:

5 comments
Randomi
Randomi

Why's Finland on the Allied side? We were with the germans :D  

iSparetime
iSparetime

Hi Tiffany,

I'm the creator of Allies vs. Axis, thank you for your review, I appreciate your effort doing it.

Let me clarify a few points.

1) It is right when saying 'your actual opponent is the dice' when you play Monopoly, as people often say so and I know it too. That is the reason I created strategic moves to make things different. In every move, player has a chance to change the outcome of the dice (in this case: the spinner), by buying strategic move, although it is simply 1 or 2 steps forward or backward, but that cause the differences. 

Player can not say I lost because I was in bad luck, it's not true in Allies vs. Axis because in every move player has a chance to change bad luck to good luck, from bad landing to good landing, players don't have to rely only on the outcome of the dice anymore, now player can choose the better place to land. That makes this game different from Monopoly game.

iSparetime
iSparetime

2) It is not correct when saying Germany is Go to Jail space. I will prove it now, Germany space is 18th step from United Kingdom. If player goes directly to Germany in 4 turns, saying spin 5,5,4,4; player will have 33 Infantry, 31 Tanks, 14 Aircraft and 9 Battleships, total army power is 259. The penalty when landing on Germany is 30% of 720 = 216. Because player power is greater than penalty, player will land safely on Germany, no Go to Jail at Germany. 

The idea of the game is player can be imprisoned every where on the board, even at Latvia or Hungary, if the penalty deducts player's army to zero AND player might never land on Germany or UK (by using strategic moves). That requires player to have smart strategies to win.

The army in Germany/United Kingdom is more for country protection than Go to Jail purpose - since player easily avoid landing on them. Here is the picture showing I'm about to capture Germany - http://goo.gl/320xX - just after 3 and half rounds moving around the board, it's pretty quick about 3 minutes playing. 

iSparetime
iSparetime

3) The idea of 'forever around a board' is funny. So playing Allies vs. Axis and Monopoly is like going forever around the board, isn't it ? How about jogging, people running around forever and the earth goes around the sun forever, the sun goes up and down forever, etc. 

If you look at everything by that aspect, everything must be boring, mustn't it ? What the point to run around forever, why don't people just stand by ? why the earth, the sun have to move forever pointlessly ? why players go around the game board ? why don't just stand by ? 

Let me answer it as a friend. People jogging for better health, the Sun goes up & down for day & night and the Earth goes around the Sun for what we have now, life. Things moving because they have their duties and their destinies. 

Back to the game, players go around the board to conquer new countries, build strong countries and defeat opponent; they move because they need to land on new country to invade it, to get more resource supply, to make a strong country that can imprison opponent not because they have to move just to end a turn.

iSparetime
iSparetime

4) Anyway, I have updated Allies vs. Axis to version 2.0 which having many upgrades, 4-player game, 3 new game modes,  tutorial and help book, achievements, statistics and making the game easier for every players. 

Since you are my customer, I hope you will enjoy the new update, as well as the game. 

The first Campaign battle against Tank AI should be easy, because Tank AI always rely on the dice/spinner outcome (whatever bad luck or good luck), while player could turn bad luck to good luck (by buying strategic moves), it may take about several minutes to half an hour to defeat him.

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