Titan

Published on March 29, 2012
By
Players:
2-6
Multiplayer:Yes, pass'n'play only
AI:Yes
Universal App:No
Purchase for iPhone:None available. Buy an iPad now!
Purchase for iPad:
Titan HD
Price: $7.99
User rating:
GD Star Rating
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Titan11 500x375 Titan ipad screenshot

Titan represents a game where the iPad implementation is, in many circumstances, better than the physical play. It is an example of where the medium suits and supports the enormous amount of calculations necessary to play and thereby opens the game up to players who don’t like a lot of crunch in their game. Unfortunately, the game doesn’t take the necessary steps beyond that to make players who are not familiar with Titan able to jump in easily.

[Edit: due to Titan's recent update, we thought we'd push this back up to the top for your attention.]

Gameplay

Titan is a battle royale of titanic epic proportions. As per the introduction:

“Titan is a fantasy war game for two to six players. Each player will move, muster, and engage in combat with his [sic] forces of monstrous characters. The core of each player’s forces is the Titan. Each player receives only one Titan, and if it is lost the player is out of the game and all of his forces are removed from play. The object of the game is to have the only Titan left in play, all the others having been eliminated”

Titan2 500x375 Titan ipad screenshot

Unlike many wargames, players cannot see opponent forces until they engage them in battle. Key strategic decisions include whether to split a legion into two legions, (faster recruiting vs more effecting fighting force), recruit better fighters or better recruiters, and benefits of defending vs attacking. The game has rules of moderate complexity and will typically last an hour.

The game takes place over two play arenas. There is the masterboard, which describes a large land area where your legions rove to try and collect more monsters. There is also the battlelands, which reflects on of a variety of landscapes where combat between the legions occur. If this were a Final Fantasy game, your masterboard would be your land overview and the battleland would be your battle cut scenes. Part of the strategy of this game is that you never completely know how strong your opponent’s legions are until you engage in combat. So there is a balance between mustering and trying to destroy their opponents. Each battle takes the highlander approach, meaning that all engagements must end with one combatant fleeing at the start or being completely annihilated.

During each player’s turn, they will have a chance to move their legions (at least one) according to a few preliminary parameters. Each hex will have icons on their edge that indicate whether a legion *must* move in that direction, *may* move in said direction, and whether they can backtrack across that direction. Players also have options to teleport throughout the game from tower to tower (when a six is rolled) or when their Titan is powerful enough, they can do it on their own with a roll of a six.

Titan4 500x375 Titan ipad screenshot

Combat itself is perhaps the most detailed, or if you prefer, complex aspect of the game. Battle is basically broken into a manoeuvering phase and a strike phase. You ready the individual soldiers in your legions and then pit them into battle. So clearly there is a detailed emphasis on strategy at this point. It is also possible to summon arch-angels and reinforcements. I won’t go into specifics because that would take another half page.

Implementation

The biggest problem that this game faces is that the developers did not really spend much time in thinking about the over all accessibility of this game. We are talking about a massive strategy game from the 1980s that is neither casual not simple. It is not a game that you could pass away in half an hour or so and will require a time investment to 1) climb that learning curve and 2) actually play. This means that if you’re already familiar with the game, then this is definitely an accessory to the game that you’ll want.

Titan5 500x375 Titan ipad screenshot

The most egregious abuse of this implementation is the rulebook itself. I don’t intend to gloss over the absence of a tutorial here but this issue leaps right out at me. Firstly, with no two ways about it – the rules are a wall of text. At a quick glance I can see no less than 21 chapters of rules and 4 addenda. While the iPad is a great device for reading, it is a terrible device for trying to read about something that has spatial interactions that you’ve never played before. Without any illustrations or other visual guides it is a monster to try to chew and swallow.

Perhaps the worse offense though is the fact it’s clear that the text is just a cut and paste from the physical rule book. The entire book is filled with redundant instructions from how players can manage the distribution of physical monsters and rules about dice rolling. This is more than just an oversight, it’s sloppy. There’s even niggly things for me in seeing the extensive use of a serif font for an electronic medium, which is a typesetting no no. The ruleset could be much better served if it provided a visual overview, a summary of the flow of the game, and a list of the available decisions that a player can make. The iPad can take care of all the calculations, we don’t necessarily need to know that minutiae. All of this could be forgiven if it only had a tutorial.

[Edit: these are now slightly less redundant as you have the ability to observe the dice rolls and their impact on the game.]

Titan3 500x375 Titan ipad screenshot

However, I will credit the game for its design and its interface, despite a lack of tutorial. The visuals of the game are fairly detailed and the transitions between scenes and screens is very well done. The audios of the game are nice and dramatic with an almost tribal almost baroque drum beat giving its tattoo to your march of war.

[Edit:] Since its release, Titan has implemented a video tutorial, which navigates you through most of the important features of the game. Having watched the tutorial I felt competent enough to play without having to ask big existential questions. I think the biggest hurdle about the game has been lifted and more people will be able to get into the game. Of course, this doesn’t meant you’ll understand the strategy necessary to win the game, but that’s an entirely different kettle of fish. I must admit though, being from Australia the accent on the narrator is really strong for me, and it might have been advisable to go for a more accent-neutral speaker.

Verdict

6/10: Until this is fixed, this will only be a game for existing fans and those really keen war game fans who may have never discovered this in the first place. If you are a casual gamer, look elsewhere.

8/10: Having overcome its major obstacle and impediments I am happy to say that this has become a far more interesting game.

Titan, 7.8 out of 10 based on 66 ratings

Review By: Angelus Morningstar

Completed a Masters of Jurisprudence at University of Sydney. I am an activist, dramaturge, and instigator of strange mind experiments. I’m a storyteller, and I mostly tell stories about people. These aren’t always stories you’ll find written down, they can be stories told over a coffee, told by firelight, told through art act and lifestyle. Of course, we all tell stories. We love our little fictions, lies and dreams – I just like to embellish a bit more than most. My current project of substantial size is called Eidolon. It can be found here: http://www.eidolon.me
Players:
2-6
Multiplayer:Yes, pass'n'play only
AI:Yes
Universal App:No
Purchase for iPhone:None available. Buy an iPad now!
Purchase for iPad:
Titan HD
Price: $7.99
User rating:
GD Star Rating
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Share this review:

15 comments
Dominik B.
Dominik B.

Found a very short tutorial on YouTube but at least you get an impression of the Game. http://www.youtube.com/watch?v=J-I-5BJy7UU&feature=youtube_gdata_player And thanks for the best Ipad Game Reviewpage in the web. Reading your reviews dayly... All the best from Austria Dominik

Angelus Morningstar
Angelus Morningstar

Glad you like our page :)

Alejo
Alejo

No doubts this is the best iPad boardgames web page out there. About Titan, I just played it a few times and really like it, a few minutes ago I finished one game in just 9 turns! (killed enemy Titan). Also I mostly do not find any problem alternating between board and rules. Of course it might be just My opinion.

Morten Monrad Pedersen
Morten Monrad Pedersen

Hi Eruion I'm happy to hear that I (and some of the other posters) might be wrong about the learning curve of this game, since I really hope that it will do well and be accessible to as many gamers as possible. However since you write that you're the kind of person who likes to read rules and study how they handle different situations, I would think that you're more able and willing to learn a complex game with little help than the average gamer that might try this game. I hasten to add that this is not a critique of you :-) I used to be the same way and loved taking a set of rules apart to study the mechanisms the designer had made. Once I start to get a bit more spare time, I'll probably be that way again :-) Best regards - Morten

Eruion
Eruion

I disagree with most of what's been said. I did not know the game before, and I just read through the rules in half an hour or so, even enjoyed that as I like to be subjected to different ideas in board games, to see how they handle different situations. So it was not a chore, and it's not overly complicated neither. Then on the first play the game gave hints and explanations that pretty much cleared up whatever was not perfectly clear yet. What i am actually missing is the option to see dice rolls. On one hand it's good to just see the damage, but I would love to see some dices rolling and the target score you'd have to hit. For me that would make it more exciting. But in summary I think this is one of the best board games for iPad so far and I really hope we will see many more like it. (btw physical board games also don't have anytutorials, only the rule book, and you'd even have to calculate how you can move yourself, i imagine this implementation is a thousand ties faster and easier to play thann the physical version, and I'm surprised to see board game fans getting scared of a bit of rule book reading, while it should be the default to learn any game.)

Angelus Morningstar
Angelus Morningstar

The difference between learning rules with a physical board game and learning rules with an iPad is that you have the pieces in front of you, which are manipulable. Being only able to read off a screen without a visual reference is not something most people enjoy getting their heads around.

Morten Monrad Pedersen
Morten Monrad Pedersen

I would like to second Nimble's opinion. If you know the rules in advance (at least roughly) and like this game then buying it should be a no-brainer. I currently don't have enough time to play the physical Titan board game, but I love the game so for me the iPad version is a godsend, because it plays much faster and can be paused and put away in a second. It's nearly bug free and the interface is nice except for a couple of minor annoyances (see below). On the other hand, if you don't know the game, then the iPad implementation is worthless unless you really love this type of fairly complex strategic board game and is willing to invest a significant amount of time in learning the rules. My rating: 9/10 if you know and like the game. 6/10 if you don't know the game, but is willing overcome the unfriendly learning curve. 0/10 if you're not in one of the two above categories. If the following issues where fixed then I would rate it 10/10 for those knowing the game: 1) Right now you can only choose each AI once per game, this means that in a game with five AIs you can have a most 2 of the toughest AIs. 2) In order to see the possible moves for an army (and to see the units in the army) the user needs to keep touching the army. This means that the user's hand obscures some of the board, thus in some cases hiding the info he wants to see. The system furthermore requires a steady hand, and once when I was playing on a train, I had a hard time inspecting my armies, because the movement of the train shook my hand, which made the game remove the popup showing the units in the armies. 3) Sometimes when you place an army a few pixels wrong, the army will stay where you placed it a couple of seconds and then return back to the original position. This once cost me a game, because I moved my Titan army to a jungle square, which would have earned me a serpent, more distance to an enemy army hunting me and a nice defensive position. The army stayed on the jungle, but I didn't notice that it was a few pixels off, so I ended my movement phase, and then my army was returned to the original position, where it was attacked and wiped out. 4) Relevant information about mustering and terrain rules should be more easily accessible (such as by touching a terrain hex on a battle map).

Nimble
Nimble

I have the Avalon Hill and The Valley Games versions of the board game. I own this app as well and I like it alot but that may be because I'm already familiar with the game, which is one of my favorites. They are planning on addressing the tutorial and the multiplayer issues in future updates as well.

Shayne
Shayne

This is one of the games on your most anticipated list for 2012 and it had me rather excited as I had never heard of it before seeing your list (despite being an avid boardgamer). Perhaps this is one of those games that might be worth re-reviewing if it gets some substantial updates & upgrades in the future.

Angelus Morningstar
Angelus Morningstar

Hi Shayne - I would certainly bring people's attention back to this game if it ever does a major update fixing these major issues. Just like we did for Catan. I would do the same for Cyclades, Kingsburg, and Zooloretto, which I think fall in similar categories for me right now.

Christos
Christos

There will be a tutorial very soon and as far as I know from the developers also some improvements in UI. Cross your fingers and hope!!! Christos

Xander Mol
Xander Mol

If you actually have played the board game a lot like me this is a great adaptation. Played it a lot already, thrilled it is finally here.

Gerardo Castellanos
Gerardo Castellanos

It needs a videotutorial or an interactive tutorial... there is not way to lear to play. will be nice have some traslation too, in my case: spanish. I hope some day recover my money playing this game. thanks you for this review.

David Spangler
David Spangler

Excellent review, but you are far more generous than I. Given the capabilities of the iPad, this game could have been amazing, but it fails terribly for the reasons you point out. It's not unplayable, but it's a chore, plus being visually confusing (the Masterboard) or appallingly dull and lifeless (the Battleboard). Titan was a great but complex game in it's day. This app does little to help it make the transition to a new audience or a new and more dynamic medium. Failing to have a tutorial, simply copying the old rule book, and not making use of the iPad's capabilities suggests laziness and sloppiness on the part of the developers. A bad job.

James Bruce
James Bruce

Sounds like a mix of Heroes of Might and Magic, and Neuroshima Hex...

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