Qin is an abstract game of strategy and dominance with Chinese thematic elements for up to 4 player.
Mechanically, the game involves laying down domino-like tiles; each tile a combination two from blue, red, and yellow. These must be played next to an existing piece, though need not be the same colour. Laying a colour next to others of the same colours joins them; any section with two or more of the same colours is automatically claimed by the person who laid the tile. By joining two blocks of the same color, a battle for dominance will occur; the largest original claimant becomes the new ruler of the joined lands, and the losing piece is returned to it’s owner. Major provinces are an exeption to this rule; once a province has reached 5 or more pieces – it becomes a major province and can no longer be conquered.
Players begin with a set number of pagados to place; the winner is the player who places all first, or whomever places the most at the game end (when no more tiles can be laid).
Therein lies the core game mechanic; creating lots of small provinces will enable you to place the most pagodas, but they’ll be vulnerable to attack. Creating large and powerful provinces will enable you to muscle out and take over other lands, returning pagodas to their respective owners, but won’t actually win you the game
There’s also a wildcard thrown in; a number of fixed position provinces already on the map. When you build a pagoda next to these, you also claim these as a bonus, placing another pagoda. If this province is captured later, the adjoining bonus province also changes hands, so protecting these is important.
The menu system is skeumorphic; it’s beautiful no doubt, but it took me a while to figure out that the instruction booklet is actually a link to the instructions and not just a nice background. The instructions provided are copy pasted directly from the board game, with no adjustments in language to account for the fact that it’s a digital conversion; a small point perhaps, but something that bugged me. The in-game graphics are functional, but certainly nothing stunning; and while an appropriate score accompanies the game, there are no sound effects.
Helpfully, the game autosaves your progress; and you can have more than one game going on at any one time. Unfortunately, the 1.01 update which fixed a number of critical bugs also managed to nuke my games in progress (which had previously been unfinishable due to aforementioned bugs). Though multiplayer is present, I also experienced a few bugs there; a dialog informed me that a match couldn’t be started, yet after clearing that it was obvious a match had been started, as it was listed in my in-progress games. The tutorial is weak, but otherwise, the game ticks all the boxes with GameCenter multiplayer, and a solid choice of AIs.
Should you buy it?
Qin is a new game that was simultaneously launched on both iPad and in physical form. I therefore can’t say that “fans of physical game will enjoy this”, because they don’t exist yet at the time of writing. Launching a new game is difficult though, and I admire the developers ability to make a solid iPad implementation. Technically, I can’t fault it. Personally, I found the gameplay frustrating, the thematic elements too light, and generally not an engaging experience. In short, it just wasn’t for me – but I realise how subjective this is and you may really enjoy it. I suggest you read around a little more before deciding if this something you’ll enjoy.
Reiner Knizia’s Qin,