|Multiplayer:||Yes, pass'n'play and online play|
|AI:||Yes, three levels of difficulty|
|Universal App:||Yes (there is a single app which works on both iPhone and iPad in HD)|
|Purchase for iPhone:||Use link below to purchase universal app|
|Purchase for iPad:||
GD Star RatingTix,
Tix is a game of elegant strategy. It is one of those rare games where all element of chance has been eliminated leaving the success or failure of the game limited to their skill and application of strategy.
The gameplay can be a bit abstract to describe, but it fundamentally boils down to the placing of black and white stones on a grid board in the hopes of blocking out the opponent’s ability to move.
Stone are either laid in a grid in an active diagonal direction, or an inactive orthogonal direction. Stones can be moved orthogonally as far as it can go. However, because active pieces laid diagonally will have their corners peeking over the edge of a square in the grid, a piece that moves alongside it will ‘knock’ it into an inactive position. Completing a move that will turn one of your active pieces into an inactive piece gives you a second turn.
Through a combination of locking their pieces into inactive states, blocking up critical space on the board, and carefully recovering your pieces you have an interactive strategy that has a reasonable amount of depth.
Tix is a game of few pieces and a simple board. The complexity emerges from game play rather than the artwork or layout. So don’t expect the game to be an immersive experience, but do expect a pleasant diversion. It is a snack of a game rather than a meal, but may leave you wanting more.
What animations it has are servicable, but nothing to be awed about. It is a game that leaves much to the imagination, but since there is no theme or motif there’s not much to imagine in the first place. The title screen is really basic, and I’ve come to learn that this tends to be one of the areas that developers skimp when they’re trying to save money. Consequently, more of the development has gone into the nuts and bolts, rather than its presentation.
The strength of this game is its strategy. Because there are no chance elements, the developers have seemingly sunk some time into ensuring there is a reasonable AI opponent. It’s not a game that loses anything by being played against an emotionless robot, so it’s perfect for bringing along with you on your next turing test.
5/10: As mentioned, this is a light diversion rather than a game that is likely to be a main course. I suppose if you’re dating someone called Eliza or Parry it could become a mutual pastime for many hours.